Loyalty Points

As audience members participate and join us in our adventures, they will earn “GP”, our form of loyalty points. These may be exchanged for various effects during the game sessions.

A final “action economy” has yet to be finalized, but here are some of the various ways that participants may earn and spend GP.

Earning GP

MethodAmount
Lurking on the channel+10 GP/5 minutes
Actively chatting+10 GP/5 minutes
Following the channel100 GP
Subscribe to the channel500 GP
Raid this channel75 GP
Moderator discretion (examples: Giving a good suggestion in chat, helping a new user, making a fun joke, etc.)(varies)
Participate in a survey or poll(varies)

Spending GP

gold coins (GP) spill out of a leather bag onto a wooden table.

Any effects below are subject to DM and/or player interpretation.

In-game effects

CostEffect
250Plot Twist: when cashed in, a chat user declares “plot twist on {charactername}” and whatever action the player is having their character do must change. (new action decided by the player).
500Bless/Bane: when cashed in, a chat user can add or subtract 1d4 from any single die roll made by a player or the GM.
600Inspiration: When redeemed a chat user can grant a single re-roll of a die to a player.
700Minor room effect: When redeemed, a chat user can define a minor room effect that immediately occurs in a dungeon room. (gust of wind, odd smell, creaking sound, etc.)
1,000Common Magic Item: When redeemed, a chat user can define a low-level magic item that they player “forgot” was in their character’s inventory. (“Oh right, I forgot, I had that torch that guides us toward undead.”)
1200Backstory: When redeemed, a chat user can add a fact to a character’s backstory. (“Hawkslayer’s mother was actually a member of the royal court.”)
1,500Wandering Monster: When redeemed, a chat user rolls on the wandering monster table for the current dungeon area or wilderness area, and an encounter occurs.
2,000Introduce NPC: When redeemed, a chat user can give a brief profile of an NPC that the players will meet (this may happen much later if the players are in a dungeon and it’s a town NPC for example)
2,200Wild Magic Surge: When redeemed, at an appropriate time determined by the GM, a chat user declares a PC, then rolls on a d100 Wild Magic Surge table.
2,500Homebrew Magic Item: When redeemed, a chat user can give the GM a link to a home-brew magic item. This will be introduced in the campaign later (it may be in a shop to buy, found in a dungeon, etc.)
5,000Deck of Many Things: When redeemed, a chat user declares a player character or NPC. The GM draws a random card from the Deck of Many Things and it takes effect upon that character.
20,000Wish: Yep, you got it. When redeemed, a chat user declares the effect of a Wish spell on the game.

In chat/real world effects

CostEffect
200Take a drink: when redeemed, all players take a drink of their beverage of choice.
1000Shoutout: When redeemed, the cast gives a verbal callout for a particular user. A text post is also made in chat with some custom text, perhaps including a link to the user’s twitch channel or website.